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Camoball

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Jack
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« on: March 28, 2010, 08:48:23 am »

Picture:
Description: This pokéball is made using light absorbing techlology and various DPM (Disruptive Pattern Material) techniques. When the button is pressed, then placed down on the floor, after 30 seconds it will release a sweet smelling gas, which will entice pokemon to come towards it. when a pokémon gets in range of about 1-3 meters, it will spring on them, first releasing a net and then by absorbing them into itself. It increases the rate of capture by 3 times, however it will only affect small and medium sized pokémon, it will not work on pokémon larger than a Raichu, as the net does not cover them all and they can escape easily. If the captured pokémon does somehow escape, the pokémon will still be entangled in a net and thus easier to capture.
Price Ranges: 800 Yen
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« Reply #1 on: March 28, 2010, 11:22:02 am »

Hmm, I'd have to say no. I'm afraid, Jack, that I really do see this ball a tad over-powering. You may contradict me, but this ball can capture Pokemon without battling - correct? So you don't actually have to do anything? Plus, along with the function of an added net, it makes Pokemon that escape weak and easier to capture. So you tell me that's not over-powering. Plus, I wouldn't even suggest 800 Yen for that product. However, I like the idea for some type of gaseous ball, maybe a sedation gas (to make Pokemon sleepy) or a harmful gas to weaken the desired Pokemon that much more to make capture easier? If we could re-work this ball (and it's price) I would reconsider making this item. Okay?
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Jack
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« Reply #2 on: March 28, 2010, 11:56:16 am »

It is say, 1/2 as effective as a pokéball against any pokémon upon first opening, it would not catch every pokémon outright. What price would you suggest for a pokéball with that modification?
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« Reply #3 on: March 28, 2010, 12:11:32 pm »

Basically, (please correct me if I'm wrong), this would be a one-time use ball that you could use at the beginning of a battle and then wait out for the result.  Is this correct?  Also, it looks like it would work similar to a Timer Ball, in a sense (the longer the battle goes on, the better chance at capturing the pokemon.  Would the ball also drain energy from the pokemon as well, or is it just an increase in the likelihood of capture?

If that's how it works, I could see this ball getting abused like crazy by the following:
  Step 1) Throw out ball at beginning of battle
  Step 2) Weaken pokemon
  Step 3) Bide time and wait for pokemon to be captured, almost without fail if waiting long enough.

Also, I would consider using a slightly larger pokemon to base the 'large category' off of (or change to small pokemon only).  Raichu IS only slightly taller than 2 ft. and 66 lbs.  That's not really a large pokemon.

That's my 2 cents.

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Jack
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« Reply #4 on: March 28, 2010, 12:38:01 pm »

It would damage the pokémon at the start then you could then battle it.

The ball is not thrown, more as set as a trap, and cannot be used while in a battle.

Then I'll say that it can only be used against small pokémon
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« Reply #5 on: March 29, 2010, 05:20:17 pm »

Alright, so it would work like thus (once again, correct me if I'm wrong, please):

Step 1: Player would role-play setting up a camo-ball in a certain region and RP setting the timer and waiting for the release of (what is essentially) a Sweet Scent.

Step 2: Ref would then initiate the wild battle by RPing a wild pokemon getting snared by the camo-ball-released-net, thus starting the battle with say...90% HP.

Step 3: Battle commences as usual, but player would still have to use a pokeball for capture.  However:
   -If pokemon height > 2 ft, then pokeball's rate of capture is multiplied by 1.2
   -If pokemon height < 2 ft, then pokeball's rate of capture is multiplied by 3

Does that sound accurate or am I still incorrect?
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« Reply #6 on: March 29, 2010, 07:02:39 pm »

Alright, so it would work like thus (once again, correct me if I'm wrong, please):

Step 1: Player would role-play setting up a camo-ball in a certain region and RP setting the timer and waiting for the release of (what is essentially) a Sweet Scent.

Step 2: Ref would then initiate the wild battle by RPing a wild pokemon getting snared by the camo-ball-released-net, thus starting the battle with say...90% HP.

Step 3: Battle commences as usual, but player would still have to use a pokeball for capture.  However:
   -If pokemon height > 2 ft, then pokeball's rate of capture is multiplied by 1.2
   -If pokemon height < 2 ft, then pokeball's rate of capture is multiplied by 3


Does that sound accurate or am I still incorrect?
Er, I think I might be wrong (since I haven't RPed in a year or so xD!) but did you get those two backwards?
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« Reply #7 on: March 30, 2010, 09:36:59 am »

Alright, so it would work like thus (once again, correct me if I'm wrong, please):

Step 1: Player would role-play setting up a camo-ball in a certain region and RP setting the timer and waiting for the release of (what is essentially) a Sweet Scent.

Step 2: Ref would then initiate the wild battle by RPing a wild pokemon getting snared by the camo-ball-released-net, thus starting the battle with say...90% HP.

Step 3: Battle commences as usual, but player would still have to use a pokeball for capture.  However:
   -If pokemon height > 2 ft, then pokeball's rate of capture is multiplied by 1.2
   -If pokemon height < 2 ft, then pokeball's rate of capture is multiplied by 3

Does that sound accurate or am I still incorrect?

Yes, they are the wrong way round, because apparantly the bigger pokemon are captured easier, but didn't you want the smaller pokemon to be captured easier?
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Umbreon
Nickname: Tails
Gender: Female; Personality: Timid
Ability: ~Synchronize~, Holding: Oran Berry
Happiness: 250, Level: 14; Experience: 12.5/14
Tackle
Tail Whip
Shadow Ball
Sand Attack

Nidoran♂
Nickname: Toxin
Gender: Male, Personality: Timid
Ability: ~Poison Point~, ~Rivalry~ Holding: Rawst Berry
Happiness: 210, Level: 15, Experience: 8/15
Double Kick
Peck
Focus Energy
Poison Sting

 Skorupi
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Jack
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« Reply #8 on: March 30, 2010, 10:15:22 am »

No, smaller pokémon would be captured easier, bigger pokémon would be too big to fit in the net.
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« Reply #9 on: March 30, 2010, 02:08:13 pm »

Yes, they are the wrong way round, because apparantly the bigger pokemon are captured easier, but didn't you want the smaller pokemon to be captured easier?

That IS what I said.


   -If pokemon height > 2 ft, then pokeball's rate of capture is multiplied by 1.2
   -If pokemon height < 2 ft, then pokeball's rate of capture is multiplied by 3

If the height is GREATER THAN 2 ft., capure gets increased slightly (due to net being attached).

If the height is LESS THAN  (I'll go ahead and add on OR EQUAL TO) 2 ft, the capture rate gets a big boost.

Sheesh, it's basic mathematical symbols.... the 'greater than' symbol opens to the bigger number.

But I digress..... Jack, do I have the basic principle of the item down now?
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« Reply #10 on: March 30, 2010, 05:14:27 pm »

REDFOX! > = LESS THAN!
               < = GREATER THAN!

 It says: If Pokemon Height LESS THAN 2 ft, rate of capture x 1.2
              If Pokemon Height GREATER THAN 2 ft, rate of capture x 3.
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RedFox
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« Reply #11 on: March 30, 2010, 05:50:50 pm »

Wow.  I cannot believe that we're having this conversation.

http://en.wikipedia.org/wiki/Inequality


...Satisfied?
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« Reply #12 on: March 30, 2010, 06:47:08 pm »

Wow.  I cannot believe that we're having this conversation.

http://en.wikipedia.org/wiki/Inequality


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Damn you and your maths.
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« Reply #13 on: March 31, 2010, 07:31:57 am »

Wow, my Maths teacher lied to me in pre-school! She said it was like a crocodile, that faced the bigger number ( 2 < 8, 9 > 3). So I was SCAMMED. D:
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Biography

Umbreon
Nickname: Tails
Gender: Female; Personality: Timid
Ability: ~Synchronize~, Holding: Oran Berry
Happiness: 250, Level: 14; Experience: 12.5/14
Tackle
Tail Whip
Shadow Ball
Sand Attack

Nidoran♂
Nickname: Toxin
Gender: Male, Personality: Timid
Ability: ~Poison Point~, ~Rivalry~ Holding: Rawst Berry
Happiness: 210, Level: 15, Experience: 8/15
Double Kick
Peck
Focus Energy
Poison Sting

 Skorupi
 Nickname: N/A
 Gender: Male, Personality: Brave
 Ability: ~Battle Armour~, ~Sniper~, Holding: N/A
 Happiness: 80, Level: 5, Experience: 0/5
Bite
Poison Sting
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Jo
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« Reply #14 on: March 31, 2010, 07:34:41 am »

But still, I don't think that the camoball should be placed on the floor and wait to be released, I think we should change it and make it a instantly throwable item (not at the pokemon, around it) and no gas should emit, maybe just the net. That weakens the Pokemon as it is capturing it, with no side affects and can be used easily in the middle of a battle.
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Biography

Umbreon
Nickname: Tails
Gender: Female; Personality: Timid
Ability: ~Synchronize~, Holding: Oran Berry
Happiness: 250, Level: 14; Experience: 12.5/14
Tackle
Tail Whip
Shadow Ball
Sand Attack

Nidoran♂
Nickname: Toxin
Gender: Male, Personality: Timid
Ability: ~Poison Point~, ~Rivalry~ Holding: Rawst Berry
Happiness: 210, Level: 15, Experience: 8/15
Double Kick
Peck
Focus Energy
Poison Sting

 Skorupi
 Nickname: N/A
 Gender: Male, Personality: Brave
 Ability: ~Battle Armour~, ~Sniper~, Holding: N/A
 Happiness: 80, Level: 5, Experience: 0/5
Bite
Poison Sting
---
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