Pokemon Adventure

Important Areas => Silph Co. => Topic started by: Jack on March 28, 2010, 08:48:23 am



Title: Camoball
Post by: Jack on March 28, 2010, 08:48:23 am
Picture: (http://i348.photobucket.com/albums/q357/jackypotter/Camoball.jpg?t=1269783765)
Description: This pokéball is made using light absorbing techlology and various DPM (Disruptive Pattern Material) techniques. When the button is pressed, then placed down on the floor, after 30 seconds it will release a sweet smelling gas, which will entice pokemon to come towards it. when a pokémon gets in range of about 1-3 meters, it will spring on them, first releasing a net and then by absorbing them into itself. It increases the rate of capture by 3 times, however it will only affect small and medium sized pokémon, it will not work on pokémon larger than a Raichu, as the net does not cover them all and they can escape easily. If the captured pokémon does somehow escape, the pokémon will still be entangled in a net and thus easier to capture.
Price Ranges: 800 Yen


Title: Re: Camoball
Post by: Jo on March 28, 2010, 11:22:02 am
Hmm, I'd have to say no. I'm afraid, Jack, that I really do see this ball a tad over-powering. You may contradict me, but this ball can capture Pokemon without battling - correct? So you don't actually have to do anything? Plus, along with the function of an added net, it makes Pokemon that escape weak and easier to capture. So you tell me that's not over-powering. Plus, I wouldn't even suggest 800 Yen for that product. However, I like the idea for some type of gaseous ball, maybe a sedation gas (to make Pokemon sleepy) or a harmful gas to weaken the desired Pokemon that much more to make capture easier? If we could re-work this ball (and it's price) I would reconsider making this item. Okay?


Title: Re: Camoball
Post by: Jack on March 28, 2010, 11:56:16 am
It is say, 1/2 as effective as a pokéball against any pokémon upon first opening, it would not catch every pokémon outright. What price would you suggest for a pokéball with that modification?


Title: Re: Camoball
Post by: RedFox on March 28, 2010, 12:11:32 pm
Basically, (please correct me if I'm wrong), this would be a one-time use ball that you could use at the beginning of a battle and then wait out for the result.  Is this correct?  Also, it looks like it would work similar to a Timer Ball, in a sense (the longer the battle goes on, the better chance at capturing the pokemon.  Would the ball also drain energy from the pokemon as well, or is it just an increase in the likelihood of capture?

If that's how it works, I could see this ball getting abused like crazy by the following:
  Step 1) Throw out ball at beginning of battle
  Step 2) Weaken pokemon
  Step 3) Bide time and wait for pokemon to be captured, almost without fail if waiting long enough.

Also, I would consider using a slightly larger pokemon to base the 'large category' off of (or change to small pokemon only).  Raichu IS only slightly taller than 2 ft. and 66 lbs.  That's not really a large pokemon.

That's my 2 cents.



Title: Re: Camoball
Post by: Jack on March 28, 2010, 12:38:01 pm
It would damage the pokémon at the start then you could then battle it.

The ball is not thrown, more as set as a trap, and cannot be used while in a battle.

Then I'll say that it can only be used against small pokémon


Title: Re: Camoball
Post by: RedFox on March 29, 2010, 05:20:17 pm
Alright, so it would work like thus (once again, correct me if I'm wrong, please):

Step 1: Player would role-play setting up a camo-ball in a certain region and RP setting the timer and waiting for the release of (what is essentially) a Sweet Scent.

Step 2: Ref would then initiate the wild battle by RPing a wild pokemon getting snared by the camo-ball-released-net, thus starting the battle with say...90% HP.

Step 3: Battle commences as usual, but player would still have to use a pokeball for capture.  However:
   -If pokemon height > 2 ft, then pokeball's rate of capture is multiplied by 1.2
   -If pokemon height < 2 ft, then pokeball's rate of capture is multiplied by 3

Does that sound accurate or am I still incorrect?


Title: Re: Camoball
Post by: The Forgotten One on March 29, 2010, 07:02:39 pm
Alright, so it would work like thus (once again, correct me if I'm wrong, please):

Step 1: Player would role-play setting up a camo-ball in a certain region and RP setting the timer and waiting for the release of (what is essentially) a Sweet Scent.

Step 2: Ref would then initiate the wild battle by RPing a wild pokemon getting snared by the camo-ball-released-net, thus starting the battle with say...90% HP.

Step 3: Battle commences as usual, but player would still have to use a pokeball for capture.  However:
   -If pokemon height > 2 ft, then pokeball's rate of capture is multiplied by 1.2
   -If pokemon height < 2 ft, then pokeball's rate of capture is multiplied by 3


Does that sound accurate or am I still incorrect?
Er, I think I might be wrong (since I haven't RPed in a year or so xD!) but did you get those two backwards?


Title: Re: Camoball
Post by: Jo on March 30, 2010, 09:36:59 am
Alright, so it would work like thus (once again, correct me if I'm wrong, please):

Step 1: Player would role-play setting up a camo-ball in a certain region and RP setting the timer and waiting for the release of (what is essentially) a Sweet Scent.

Step 2: Ref would then initiate the wild battle by RPing a wild pokemon getting snared by the camo-ball-released-net, thus starting the battle with say...90% HP.

Step 3: Battle commences as usual, but player would still have to use a pokeball for capture.  However:
   -If pokemon height > 2 ft, then pokeball's rate of capture is multiplied by 1.2
   -If pokemon height < 2 ft, then pokeball's rate of capture is multiplied by 3

Does that sound accurate or am I still incorrect?

Yes, they are the wrong way round, because apparantly the bigger pokemon are captured easier, but didn't you want the smaller pokemon to be captured easier?


Title: Re: Camoball
Post by: Jack on March 30, 2010, 10:15:22 am
No, smaller pokémon would be captured easier, bigger pokémon would be too big to fit in the net.


Title: Re: Camoball
Post by: RedFox on March 30, 2010, 02:08:13 pm
Yes, they are the wrong way round, because apparantly the bigger pokemon are captured easier, but didn't you want the smaller pokemon to be captured easier?

That IS what I said.


   -If pokemon height > 2 ft, then pokeball's rate of capture is multiplied by 1.2
   -If pokemon height < 2 ft, then pokeball's rate of capture is multiplied by 3

If the height is GREATER THAN 2 ft., capure gets increased slightly (due to net being attached).

If the height is LESS THAN  (I'll go ahead and add on OR EQUAL TO) 2 ft, the capture rate gets a big boost.

Sheesh, it's basic mathematical symbols.... the 'greater than' symbol opens to the bigger number.

But I digress..... Jack, do I have the basic principle of the item down now?


Title: Re: Camoball
Post by: The Forgotten One on March 30, 2010, 05:14:27 pm
REDFOX! > = LESS THAN!
               < = GREATER THAN!

 It says: If Pokemon Height LESS THAN 2 ft, rate of capture x 1.2
              If Pokemon Height GREATER THAN 2 ft, rate of capture x 3.


Title: Re: Camoball
Post by: RedFox on March 30, 2010, 05:50:50 pm
Wow.  I cannot believe that we're having this conversation.

http://en.wikipedia.org/wiki/Inequality


...Satisfied?


Title: Re: Camoball
Post by: The Forgotten One on March 30, 2010, 06:47:08 pm
Wow.  I cannot believe that we're having this conversation.

http://en.wikipedia.org/wiki/Inequality


...Satisfied?
Damn you and your maths.


Title: Re: Camoball
Post by: Jo on March 31, 2010, 07:31:57 am
Wow, my Maths teacher lied to me in pre-school! She said it was like a crocodile, that faced the bigger number ( 2 < 8, 9 > 3). So I was SCAMMED. D:


Title: Re: Camoball
Post by: Jo on March 31, 2010, 07:34:41 am
But still, I don't think that the camoball should be placed on the floor and wait to be released, I think we should change it and make it a instantly throwable item (not at the pokemon, around it) and no gas should emit, maybe just the net. That weakens the Pokemon as it is capturing it, with no side affects and can be used easily in the middle of a battle.


Title: Re: Camoball
Post by: RedFox on March 31, 2010, 12:28:11 pm
Wow, my Maths teacher lied to me in pre-school! She said it was like a crocodile, that faced the bigger number ( 2 < 8, 9 > 3). So I was SCAMMED. D:

No, that actually IS correct.  Those statements would just read 2 is less than 8, 9 is greater than 3.  That IS correct (and I did get the same analogy when I was younger to.... I just thought it looked more like Pac-Man.

But still, I don't think that the camoball should be placed on the floor and wait to be released, I think we should change it and make it a instantly throwable item (not at the pokemon, around it) and no gas should emit, maybe just the net. That weakens the Pokemon as it is capturing it, with no side affects and can be used easily in the middle of a battle.

Alright, I think this recommendation should be taken into account, but decided by the original poster (Jack).  We now have two suggestions for the camoball.

1) Original intent: Used to emit a Sweet Scent and lure a pokemon to a netted trap, where it would weaken a pokemon (thus making it easier to catch), but not capture it.

2) New suggestion: It is used as an in-battle item, making the pokemon easier to capture (takes a turn to set up).  It would still make capturing smaller pokemon MUCH easier.  Joshua, would your suggestion call for the camoball to be used for a straight up capture, or would it still call for another pokeball to be used?


Title: Re: Camoball
Post by: Jack on March 31, 2010, 04:07:32 pm
I think I'll go with Joshua's Idea. so, for the edited Idea:

Picture: (http://i348.photobucket.com/albums/q357/jackypotter/Camoball.jpg?t=1269783765)
Description: The Camoball is thrown during a battle, and, before capturing a pokémon, it ensnares it in a net, which, depending on the size, makes it easier to capture. without any advantages, it is about the same effectiveness as a Great Ball.
Price Ranges: 800 Yen

Pokémon sizes:
Less than 1 foot: 3x (So 3x better than a great ball)
1-2 foot 2x
2-3 foot 1.5x
3+ foor 1x

IIRC a pokéball is worth 1, so a great ball is worth 2, therefore for pokémon under 1 foot, is its 6x as effective as an ordinary pokéball


Title: Re: Camoball
Post by: Jake on April 07, 2010, 05:25:04 pm
I would change the part where it is placed. They should throw the pokeball, the minute it touches the ground it releases the scent.


Title: Re: Camoball
Post by: Nicola on April 07, 2010, 09:11:51 pm
He already changed that.


Title: Re: Camoball
Post by: Jo on April 12, 2010, 06:14:13 am
Right, I think that just about covers the basics of this Camoball. Although there may be dispute about sizes, overall this product is accepted.

Congratulations! This product noaw has the Official seal of Awesomesauce!

Now, your earnings... Actually, what Yen do you get? Is it half of whatever product is sold (400 Yen per ball sold) or just a stand-up price? (Methinks the 1/2 price per each ball sold, but I may be wrong)


Title: Re: Camoball
Post by: Jack on April 12, 2010, 10:07:36 am
How about 1000 yen and then 1/2 of every ball sold?


Title: Re: Camoball
Post by: Jo on April 12, 2010, 10:32:14 am
Yeah, okay. I thought a mixture of the two. Alrighty then, Jack, please post your reward in Bio Updates. :3